Subnautica aims to elicit a feeling of experiencing the unknown: A sense that you are exploring an untouched world, not knowing how far, or how deep you can go. We are not ready to announce it and try to ‘build buzz’ or ‘attract attention’ – But we are ready, and excited, to share our work with you. Subnautica is not in ‘alpha,’ it is an idea that is just starting to be mouled into its first playable incarnations. We have created a rich library of concept art, and set about designing and iterating on core elements of gameplay. The first in-game art assets are being created, soundscapes are being recorded, and animations are starting to slither, turn and swim. We have assembled a small team, and are in the early stages of prototyping Subnautica gameplay. Subnautica will combine elements of role playing, sandbox, exploration and cinematic games to create a unique experience, the genre of which we do not believe has yet been invented. We are Unknown Worlds, the developers of Natural Selection 2, and Subnautica is our new project. Subnautica is an open world underwater exploration and construction game.
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